How to Make a Multi-Shot AI Video with LoreMotion Storyboard

2026-08-05 · 8 min read · LoreMotion Team

A beginner-friendly walkthrough of LoreMotion Storyboard. Connect stills and clips so your character stays the same from shot to shot, play the sequence, and download one video.

Making one AI clip is easy. Making a story is the hard part.

You generate a nice shot of someone walking into a room. Then you open a new tab, describe that person all over again, hope the next clip looks like the same person, and glue the files together in CapCut. Half the time it looks like four different people.

LoreMotion Storyboard is built for that gap. You lay shots out as boxes on a board, draw lines between them, and the next clip starts from a picture you already made — not from a fresh guess. Play the whole sequence at the bottom. Download one file when you are done.

If you have used a comic strip, a mood board, or even sticky notes on a wall, you already have the idea. Each box is one beat. The line between boxes is “this comes next, and please keep looking like that.”

Storyboard comes with every LoreMotion plan. Free LTX clips still work on the board. Premium models (Veo, Kling, Grok, and the image tools) use credits the same way they do on the generator.

What you are looking at

The board has two halves:

You do not have to learn a video editor first. Trim and order live here. Colour grading, titles, and music can wait for CapCut or Premiere. Storyboard’s job is the part AI video usually ruins: the same character, across more than one shot.

The three kinds of boxes

You only need three building blocks.

Box Plain English
Keyframe A still picture. Generate one, or upload a photo. This is your character or product “locked in.”
Shot A video clip. Generate it from a prompt, from a still, or by continuing the previous clip. You can also upload a video you already have.
Export “Stitch these ready clips into one download.” A board can have more than one export if you want alternate cuts.

Add a box from the toolbar. Drag from the little handle on the right of one box to the handle on the left of another. That line does two jobs:

  1. It sets the order — what plays first, what plays next, what gets exported.
  2. It sets the hand-off — the still becomes the next clip’s starting picture, or one clip can continue from a frame you pick.

If a line is wrong, hover it and click unlink. You can also select a box and press Delete.

Your first sequence (about five minutes)

You do not need the whole toolbar. Do this once and the rest of the page will make sense.

  1. Open Storyboard and create a board.
  2. Add a Keyframe. Describe one still — the person, the place, the framing. Not the whole movie. Generate it, or upload a photo.
  3. Add a Shot. Draw a line from the keyframe into the shot. The still becomes the starting picture automatically.
  4. In the shot, describe only what happens in this clip — “she turns toward the window, wind lifts the curtain.” Pick a model and a length. Generate.
  5. Add a second Shot. Draw a line from the first shot into this one. Turn on Continue from previous shot. Scrub to a clean frame (not a blink, not a blurry whip pan). Generate the follow-on.
  6. Draw lines from both shots into an Export box — or use Export on the timeline — and download the sequence.

That is the whole loop. Still → first clip → second clip that starts from a frame you chose → one file.

Why the lines matter

The generator on /generate is one job at a time. It does not remember the last face unless you upload it again.

On the storyboard, the line is that memory. The next box sees real pixels from the previous box, not a paragraph you retyped. That is why a character can walk into a room in shot one and sit down in shot two without turning into a cousin.

If playback order looks wrong, check the lines first. There is no second “drag clips on a track to reorder” surface that can disagree with the canvas. The wires are the cut.

Pick a better starting frame

“Continue from the previous shot” used to mean “grab the last frame and hope.” The last frame is often the worst one — motion blur, a blink, the camera still swinging.

When two shots are connected and Continue is on, a scrubber appears on the first clip. Drag it to the moment that should become shot two’s starting picture. Leave it empty only if you truly want the last frame.

From the timeline, Grab frame does the inverse: take the picture under the playhead and drop it onto the board as a new keyframe. Use it when the good expression is in the middle of a take and you want that still as an anchor later.

Ten seconds of picking a frame beats three paid regenerations that all start on a blink.

The timeline at the bottom

Think of it as a small cutting room, not a filmstrip you cannot touch.

Play follows the lines on the canvas and respects your trims. Empty shots still take up space on the track, so you can see the shape of the cut while pieces are still rendering.

Generate first, then edit

Edit used to live in the same dropdown as “make a new clip,” which made it too easy to overwrite the settings you wanted to keep.

Now they are separate:

  1. Render a shot, or upload a video onto it.
  2. Open Edit this clip. Pick Kling Edit, Veo edit, continue, or a motion-transfer model.
  3. Describe the change. Press Edit clip.

The Generate side keeps your original recipe. Edit is a rewrite of a take you already like.

Extra tools (when you are ready)

You can ignore this section on day one. It is here when a single start picture is not enough.

You can play a rendered or uploaded clip inside the box — play, pause, mute — so you do not have to leave the canvas to judge a take.

Select mode lets you drag a box around several nodes and move them as a group. Pan mode (handy on a phone or tablet) moves the canvas without selecting anything. Space-drag pans in either mode.

Tips that save credits

Frequently asked questions

Is Storyboard free?

The board itself comes with every LoreMotion subscription. Clips you generate on it use the same pricing as the generator: LTX stays free, premium models spend credits.

Do I need to know video editing?

No. If you can draw a line between two boxes, you can make a two-shot sequence. The timeline is there to watch and trim. You can still finish music and colour in another app.

How is this different from stacking clips in the generator?

The generator is one job at a time. Storyboard keeps the stills, clips, edits, and export in one place, with lines for “what comes next” and a timeline that plays the cut. You are building a sequence, not collecting downloads in a folder.

Can I upload my own images and videos?

Yes. Upload a photo as a keyframe, or as a shot’s start, end, or extra reference. Upload a video onto a shot to edit it or continue from it. Uploaded clips play on the timeline and can be exported like generated ones.

Why does the play order ignore how I arranged the boxes?

Order comes from the lines, not from left-to-right position on the canvas. If shot B plays before shot A, check which handles you connected.

Will my board disappear when a generated video expires?

No. Finished renders are copied onto the board, so they outlive the usual 48-hour history window. They stay until you delete them.

How many shots can I put on one board?

As many as you need for the scene. If the canvas gets crowded, use Select, drag a group, and add a second Export for an alternate cut.


Open Storyboard, drop two shots on the canvas, and connect them once. The moment you continue from a frame you actually chose — not whatever happened to be last — multi-shot AI video stops feeling like gambling.